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  • IMPLEMENTATION LEADERS | The Innovation Collaborative

    LUCINDA PRESLEY CHAIR AND EXECUTIVE DIRECTOR Lucinda Presley is the Innovation Collaborative's founder, Chair, and Executive Director. Ms. Presley also is Executive Director of ICEE (Institute where Creativity Empowers Education) Success, which integrates the arts, STEM, and innovation thinking skills to promote engagement, learning, and 21st century problem-solving. She works with partners in Texas, nationally, and internationally to develop school programming, write curriculum, train educators, and develop museums. With over 25 years' experience at the STEAM intersections, she has led STEAM education initiatives and teacher/artist training for an art museum, a science museum, and a national arts provider. She holds a Master of Arts degree in Interdisciplinary Studies. She has been an adjunct instructor of art at a large community college for over 20 years and was recently named Adjunct Professor of the Year. JONATHAN KATZ STRATEGIC ADVISOR Jonathan Katz, Ph.D., the Innovation Collaborative’s Strategic Advisor, helps lead the Collaborative strategically. He is a consultant, speaker and writer, specializing in strategic planning, leadership development, cultural policy and arts education. As CEO of the National Assembly of State Arts Agencies (NASAA), he spoke for and led an association of government cultural agencies that have grown to manage in excess of $400 million annually. He co-founded the Arts Education Partnership, which is the nation’s forum for advancing learning in the arts, and the Cultural Advocacy Group, which is the coalition that sets goals annually for the budgets of the federal cultural agencies. As an advisor to the International Federation of Arts Councils and Cultural Agencies (IFACCA), he facilitated the CEO Seminar for heads of national cultural agencies at World Summits in England, Singapore, South Africa and Australia. He may be contacted at JKatz00000@aol.com .

  • RESEARCH THOUGHT LEADERS (ARCHIVED) | The Innovation Collaborative

    RESEARCH THOUGHT LEADERS (ARCHIVED) Dr. James S. Catterall is Professor Emeritus and past Chair of the Faculty at the UCLA Graduate School of Education and Information Studies. Dr. Catterall is an Affiliate Faculty member at the UCLA Center for Culture, Brain, and Development. Dr. Catterall is also the Principal Investigator at the Centers for Research on Creativity, (CRoC), based in Los Angeles and London, UK. Dr. Catterall is coauthor of Critical Links: Learning in the Arts and Student Academic and Social Development, Arts Education Partnership’s (AEP) 2002 landmark compilation, which provides summaries of numerous significant research studies in dance, drama, the multi-arts, music and visual arts as well as comprehensive summaries written by some of the most recognized names in arts research. Dr. James S. Catterall Sandra Bond Chapman, Ph.D., Founder and Chief Director of the Center for BrainHealth at The University of Texas at Dallas, Dee Wyly Distinguished University Chair and author of Make Your Brain Smarter, is committed to maximizing cognitive potential across the entire lifespan. As a cognitive neuroscientist with more than 40 funded research grants, Dr. Chapman's scientific study elucidates and applies novel approaches to advance creative and critical thinking, strengthen healthy brain development, and incite innovation throughout life. Dr. Sandra Bond Chapman Bob Root-Bernstein received his A.B. in Biochemistry (Robert Langridge) and his Ph. D. in the History of Science (Thomas Kuhn) from Princeton University and then did post-doctoral work in Theories in Biology (Jonas Salk) at the Salk Institute for Biological Studies where he received a MacArthur Fellowship. He is currently Professor of Physiology at Michigan State University, where he performs research on autoimmune diseases, the evolution of physiological systems, the nature of scientific creativity, and sciences-arts interactions. He is author of Discovering (Harvard, 1989), Rethinking Aids (Free Press, 1993), and with his wife Michele, Honey, Mud, Maggots and Other Medical Marvels (Free Press, 1997) and Sparks of Genius (Free Press, 1999). He is himself an amateur artist and musician. Dr. Robert Root-Bernstein Dr. R. Keith Sawyer Dr. R. Keith Sawyer, a professor of education at the University of North Carolina in Chapel Hill, studies creativity, learning, and collaboration. After receiving his computer science degree from MIT in 1982, he began his career with a two-year stint designing videogames for Atari. His titles included Food Fight, Neon, and Magician. From 1984 to 1990, he was a principal at Kenan Systems Corporation, where he worked as a management consultant on innovation technologies. His clients included Citicorp, AT&T, and U.S. West. Since receiving his Ph.D. in 1994, he has dedicated his career to research on creativity, collaboration, and learning. Dr. Sawyer has published fourteen books and over 80 scientific articles. His research has been featured on CNN, Fox News, TIME, New York Times, Wall Street Journal, NPR and other media. A popular speaker, he lectures to corporations, associations, and universities around the world on creativity and innovation. He has been a jazz pianist for over 30 years, and spent several years playing piano with Chicago improv theater groups.

  • Rochelle Darville | The Innovation Collaborative

    < Back Rochelle Darville This is placeholder text. To change this content, double-click on the element and click Change Content. Want to view and manage all your collections? Click on the Content Manager button in the Add panel on the left. Here, you can make changes to your content, add new fields, create dynamic pages and more. Your collection is already set up for you with fields and content. Add your own content or import it from a CSV file. Add fields for any type of content you want to display, such as rich text, images, and videos. Be sure to click Sync after making changes in a collection, so visitors can see your newest content on your live site. info@mysite.com 123-456-7890

  • Dr. Jean Ryoo | The Innovation Collaborative

    < Back Dr. Jean Ryoo This is placeholder text. To change this content, double-click on the element and click Change Content. Want to view and manage all your collections? Click on the Content Manager button in the Add panel on the left. Here, you can make changes to your content, add new fields, create dynamic pages and more. Your collection is already set up for you with fields and content. Add your own content or import it from a CSV file. Add fields for any type of content you want to display, such as rich text, images, and videos. Be sure to click Sync after making changes in a collection, so visitors can see your newest content on your live site. info@mysite.com 123-456-7890

  • OUT-OF-SCHOOL-TIME EFFECTIVE PRACTICES | The Innovation Collaborative

    THE RESEARCH This Innovation Collaborative, in partnership with Texas Southern University, has completed a two-year National Science Foundation-funded study of where STEAM (Sciences, Technology, Engineering, Arts, and Math) is in Out-of-School Time nationally in relation to serving all students and where it would be beneficial to head next. Participants 70 leading STEAM Out-of-School Time researchers and practitioners from a variety of institutions and geographical locations across the U. S. participated. Participants also joined the project from Canada and Germany. They Looked At The wide variety of Out-of-School Time learning experiences Youth aged early childhood through high school The various intersections of STEM (Science, Technology, Engineering, and Math) with the arts in a variety of learning settings In-person experiences that were a result of specific programming. Topics Investigated Participant surveys at the outset of the project determined the 7 leading topics. These were investigated in topic-based cohorts. The cohorts were: Belonging and Identity Enhancing Professional Learning Capacity for Informal Educators Integrating the Arts with STEM to Promote Learning and Thinking Intersections of Formal and Informal Learning STEAM Creative/Innovative Thinking STEAM for All Understanding the Importance of Well-Being and STEAM What Do You Mean by Interdisciplinary Learning? In this project, interdisciplinary learning is the process of integrating disciplines and concepts in a variety of ways. Actions could include concepts’ interacting, blending, linking, synthesizing, or transforming. Examples of interdisciplinary learning could be: In an art museum, using the iterative engineering design process to create kinetic sculptures In a science museum, integrating a study of plants with explorations of landscape architecture and irrigation engineering that could be combined with an illustrated creative writing exercise. How Will This Research Benefit Me as a Practitioner? This project’s Final Report will provide the important findings, recommended next steps, and further resources to explore from each of these cohorts

  • K-12 INNOVATION FELLOWS | The Innovation Collaborative

    The Collaborative’s Innovation Fellows are top STEAM teachers and administrators from across the U.S. These Fellows help lead the Collaborative’s K-12 STEAM initiative. INNOVATION FELLOWS The Collaborative’s Innovation Fellows are top STEAM teachers and administrators from across the U.S. The first Innovation Fellows were identified in the Collaborative’s initial round of K-12 STEAM effective practices research. Additional Fellows are added periodically, based on their excellence in teaching and administration and their abilities to move the K-12 STEAM field forward. Fellows represent the arts, sciences, and administration. Collaborative Fellows who were identified when they were K-12 teachers remain Fellow advisors when they move to positions in higher education. These Fellows help lead the Collaborative’s K-12 STEAM initiative. FELLOWS LEADERSHIP TEAM AMANDA DANIELS Melissa ISD, Dallas, Texas ASHLEY LUPFER Pierre Van Courtlandt Middle School, Croton-on-Hudson, New York KIMBERLY OLSON Centre School, Hampton, New Hampshire INNOVATION FELLOWS MICHELE BROWNING SteamSteps and SMI Advisors Los Angeles, California ALICIA CONERLY, EdD Marion County School District, Columbia, Mississippi ANNE LUDES Massachusetts Academy of Math and Science at Worcester Polytechnic Institute, Worcester, Massachusetts JULIE OLSON Dakota Wesleyan University, Mitchell, South Dakota KERRY BUCHMAN Los Angeles Unified School District, Los Angeles, California JENNIFER EDELYN Wolf Trap Institute for Early Learning Through the Arts, Wolf Trap Foundation for the Performing Arts, Vienna, Virginia JULI MARTIN Northside Elementary, Angleton, Texas KATHLEEN SWEET Starmont Elementary, Arlington, Iowa MELISSA COLLINS John P. Freeman Optional School, Memphis, Tennessee CHARLES HAYES Department of Curriculum and Instruction, Memphis-Shelby County Schools, Tennessee CARLA NEELY Warner Girls Leadership Academy, Cleveland, Ohio KRISTIN TAYLOR California State University, Northridge, California (CSUN)

  • STEAM PROFESSIONAL DEVELOPMENT | The Innovation Collaborative

    INNOVATION COLLABORATIVE STEAM EDUCATOR & ADMINISTRATOR PROFESSIONAL DEVELOPMENT The Innovation Collaborative is now offering its successful research-based STEAM professional development to teachers, administrators, and schools across the US. This is an opportunity to become an active participant in a dynamic community of learners interested in STEAM best practices. The training is available in-person or online. Created jointly with the Collaborative’s national education institutions, this professional development builds on five years of Collaborative research into the most effective practices for bringing STEAM learning to K-12 students of all populations. Choose from the following professional development opportunities: In-person, including virtual support (for groups, with a max of 15 participants) 1 day (STEAM basics). $1500 plus expenses 2 days (STEAM basics plus classroom applications). $2500 plus expenses Online (for individuals or groups, with a max of 15 participants) Level 1 (STEAM basics): 15 hours. $150/person Level 2 (STEAM applications to classroom): 15 hours. $170/person Levels 1 and 2 combined (basics and application to classrooms): 30 hours. Discounted to $300/person Groups of 3 or more receive an additional 10% discount. Conducted with a combination of synchronous and asynchronous learning. Worth knowing: These trainings can be customized to meet the needs of specific schools and districts. Graduates can earn micro-credentials as STEAM educators. For more information or to register, contact Lucinda Presley, Collaborative Executive Director, at lpresley@innovationcollaborative.org .

  • Dr. Rob Horowitz | The Innovation Collaborative

    < Back Dr. Rob Horowitz This is placeholder text. To change this content, double-click on the element and click Change Content. Want to view and manage all your collections? Click on the Content Manager button in the Add panel on the left. Here, you can make changes to your content, add new fields, create dynamic pages and more. Your collection is already set up for you with fields and content. Add your own content or import it from a CSV file. Add fields for any type of content you want to display, such as rich text, images, and videos. Be sure to click Sync after making changes in a collection, so visitors can see your newest content on your live site. info@mysite.com 123-456-7890

  • Accessibility Statement | The Innovation Collaborative

    The purpose of the following template is to assist you in writing your accessibility statement. Please note that you are responsible for ensuring that your site's statement meets the requirements of the local law in your area or region. *Note: This page currently has two sections. Once you complete editing the Accessibility Statement below, you need to delete this section. To learn more about this, check out our article “Accessibility: Adding an Accessibility Statement to Your Site”. Accessibility Statement This statement was last updated on [enter relevant date]. We at [enter organization / business name] are working to make our site [enter site name and address] accessible to people with disabilities. What web accessibility is An accessible site allows visitors with disabilities to browse the site with the same or a similar level of ease and enjoyment as other visitors. This can be achieved with the capabilities of the system on which the site is operating, and through assistive technologies. Accessibility adjustments on this site We have adapted this site in accordance with WCAG [2.0 / 2.1 / 2.2 - select relevant option] guidelines, and have made the site accessible to the level of [A / AA / AAA - select relevant option]. This site's contents have been adapted to work with assistive technologies, such as screen readers and keyboard use. As part of this effort, we have also [remove irrelevant information]: Used the Accessibility Wizard to find and fix potential accessibility issues Set the language of the site Set the content order of the site’s pages Defined clear heading structures on all of the site’s pages Added alternative text to images Implemented color combinations that meet the required color contrast Reduced the use of motion on the site Ensured all videos, audio, and files on the site are accessible Declaration of partial compliance with the standard due to third-party content [only add if relevant] The accessibility of certain pages on the site depend on contents that do not belong to the organization, and instead belong to [enter relevant third-party name] . The following pages are affected by this: [list the URLs of the pages] . We therefore declare partial compliance with the standard for these pages. Accessibility arrangements in the organization [only add if relevant] [Enter a description of the accessibility arrangements in the physical offices / branches of your site's organization or business. The description can include all current accessibility arrangements - starting from the beginning of the service (e.g., the parking lot and / or public transportation stations) to the end (such as the service desk, restaurant table, classroom etc.). It is also required to specify any additional accessibility arrangements, such as disabled services and their location, and accessibility accessories (e.g. in audio inductions and elevators) available for use] Requests, issues, and suggestions If you find an accessibility issue on the site, or if you require further assistance, you are welcome to contact us through the organization's accessibility coordinator: [Name of the accessibility coordinator] [Telephone number of the accessibility coordinator] [Email address of the accessibility coordinator] [Enter any additional contact details if relevant / available]

  • SUBSCRIBE TO OUR NEWSLETTER | The Innovation Collaborative

    Sign up to access new content and researchhh in the Innovation Collaborative's quarterly newsletter. SUBSCRIBE TO THE INNOVATION COLLABORATIVE NEWSLETTER Yes, I want to join the Innovation Collaborative. * First name* Last name* Email* JOIN NOW

  • IMPROVING PRACTICE | The Innovation Collaborative

    PROJECTS What does successful STEAM (sciences, technology, engineering, arts, math) learning look like in K-12 classrooms and informal environments like museums? There is little data about what constitutes effective STEAM practice, despite current interest in learning at the intersections of these disciplines. The Innovation Collaborative seeks to rectify this information gap by inviting teachers, schools, and institutions to submit sample lessons; identifying commonalities for success; and disseminating these models of effective practice. To learn more about the K-12 effective practice projects, click here . Information on effective practices in out-of-school time setting will appear here soon.

  • THOUGHT LEADERS' RESEARCH | The Innovation Collaborative

    THOUGHT LEADERS' RESEARCH Our Research Thought Leaders are a group of selected, nationally-known researchers who integrate innovation thinking in sciences, arts, humanities, cognition, and creativity with education. Regular conversations among group members will inform their own work, as well as that of the Innovation Collaborative, including the Effective Practices project. Their efforts will also stimulate further research about learning at the intersections of these disciplines.

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