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  • The Innovation Collaborative | STEAM Education

    The Innovation Collaborative's website represents the organization's goals and values, which include serving as a national forum to foster creativity, innovation, and lifelong learning for STEAM education and professional development. THE INNOVATION COLLABORATIVE SERVES AS A NATIONAL FORUM TO FOSTER CREATIVITY, INNOVATION, AND LIFELONG LEARNING. We identify and disseminate information about the many ways that effective integration of the arts, sciences, humanities, engineering, and the use of technology reinforce teaching and incorporate lifelong learning in both in-school (formal) and out-of-school (informal) settings. Spring Newsletter promo Spring Newsletter Join the Innovation Collaborative Click here to subscribe to the Innovation Collaborative. STEAM Summit Promo Click here to see Keynote presentations from the 2025 STEAM Summit and more. Spring Newsletter promo Spring Newsletter 1/3 READ THE SPRING NEWSLETTER COLLABORATIVE TO OFFER STEAM K-12 LESSONS

  • ONLINE K-12 STEAM PD | The Innovation Collaborative

    Programs Module 1: What is STEAM? View Details Module 2: Ways of Thinking and Doing View Details Module 3: Integrating Standards View Details Module 4: Adapting a Lesson to STEAM View Details Innovation Collaborative - STEAM Certificate View Details

  • Team (List) | The Innovation Collaborative

    RESEARCH THOUGHT LEADERS Our Research Thought Leaders are nationally known educators and researchers who integrate creative and innovative thinking with learning in the sciences, arts, and cognition. They represent both K-12 (formal) and Out-of-School Time (informal) learning. The Innovation Collaborative’s ongoing conversations with these Thought Leaders provide the deep underpinning of our work. This partnership not only stimulates Collaborative research about learning at the intersections of these disciplines but also informs the Thought Leaders’ work. Dr. Sandra Bond Chapman Founder and Chief Director of the Center for BrainHealth and Dee Wyly Distinguished Professor of BrainHealth, University of Texas, Dallas Dr. Rob Horowitz Executive Director ArtsResearch Associate Director Center for Arts Education Research Teachers College, Columbia University Dr. Bonnie Cramond Professor of Educational Psychology, Gifted and Creative Education, at the University of Georgia, and the former Director of the Torrance Center for Creativity and Talent Development, researches the assessment and development of creativity Dr. Bob Root-Bernstein Professor Emeritus, Department of Physiology, Michigan State University Rochelle Darville Fulbright and NSTA Awardee High School Science Teacher West St. John High School, Edgard, Louisiana Dr. Jean Ryoo Director of Research, Computer Science Equity Project, University of California Los Angeles Center X

  • Rochelle Darville | The Innovation Collaborative

    < Back Rochelle Darville This is placeholder text. To change this content, double-click on the element and click Change Content. Want to view and manage all your collections? Click on the Content Manager button in the Add panel on the left. Here, you can make changes to your content, add new fields, create dynamic pages and more. Your collection is already set up for you with fields and content. Add your own content or import it from a CSV file. Add fields for any type of content you want to display, such as rich text, images, and videos. Be sure to click Sync after making changes in a collection, so visitors can see your newest content on your live site. info@mysite.com 123-456-7890

  • STEAM PROFESSIONAL DEVELOPMENT | The Innovation Collaborative

    INNOVATION COLLABORATIVE STEAM EDUCATOR & ADMINISTRATOR PROFESSIONAL DEVELOPMENT The Innovation Collaborative is now offering its successful research-based STEAM professional development to teachers, administrators, and schools across the US. This is an opportunity to become an active participant in a dynamic community of learners interested in STEAM best practices. The training is available in-person or online. Created jointly with the Collaborative’s national education institutions, this professional development builds on five years of Collaborative research into the most effective practices for bringing STEAM learning to K-12 students of all populations. Choose from the following professional development opportunities: In-person, including virtual support (for groups, with a max of 15 participants) 1 day (STEAM basics). $1500 plus expenses 2 days (STEAM basics plus classroom applications). $2500 plus expenses Online (for individuals or groups, with a max of 15 participants) Level 1 (STEAM basics): 15 hours. $150/person Level 2 (STEAM applications to classroom): 15 hours. $170/person Levels 1 and 2 combined (basics and application to classrooms): 30 hours. Discounted to $300/person Groups of 3 or more receive an additional 10% discount. Conducted with a combination of synchronous and asynchronous learning. Worth knowing: These trainings can be customized to meet the needs of specific schools and districts. Graduates can earn micro-credentials as STEAM educators. For more information or to register, contact Lucinda Presley, Collaborative Executive Director, at lpresley@innovationcollaborative.org .

  • 2024 STEAM SUMMIT | The Innovation Collaborative

    A community of STEAM educators, researchers and school leaders met for the National Innovation Collaborative’s free virtual Summit on October 17, 2024. CONTENT FROM THE 2024 STEAM SUMMIT Building Learning Through the Intersection of Sciences & the Arts Introduction by Lucinda Presley, Innovation Collaborative Executive Director Keynotes by two visionary leaders focusing on the intersection of arts and sciences and how educators, administrators, and parents can use STEAM education to help their students succeed in both in and out-of-school-time learning ecosystems. Short, fast-paced conversations between a researcher, educator and school administrator centering on the needs and proactive strategies that will put STEAM education at the center of learning for all students. Breakout sessions in which all registrants are encouraged to attend, addressing: STEAM lessons and classroom strategies; Bringing STEAM to out-of-school-time learning programs; The importance of equity and inclusion in STEAM; Funding STEAM collaboration for research and programs; Creativity and STEAM; Integrating the arts into the science classroom. A community of STEAM educators, researchers and school leaders met for the National Innovation Collaborative’s free virtual Summit on October 17, 2024, featuring: Lucinda Presley, Innovation Collaborative Executive Director Thank you for your interest in this pivotal STEM to STEAM conversation about the arts in science, and science in the arts! You can create an account with The Innovation Collaborative's website HERE , which gives you free access to all the organization’s resources. LEARN MORE

  • SUBSCRIBE TO OUR NEWSLETTER | The Innovation Collaborative

    Sign up to access new content and researchhh in the Innovation Collaborative's quarterly newsletter. SUBSCRIBE TO THE INNOVATION COLLABORATIVE NEWSLETTER Yes, I want to join the Innovation Collaborative. * First name* Last name* Email* JOIN NOW

  • Accessibility Statement | The Innovation Collaborative

    The purpose of the following template is to assist you in writing your accessibility statement. Please note that you are responsible for ensuring that your site's statement meets the requirements of the local law in your area or region. *Note: This page currently has two sections. Once you complete editing the Accessibility Statement below, you need to delete this section. To learn more about this, check out our article “Accessibility: Adding an Accessibility Statement to Your Site”. Accessibility Statement This statement was last updated on [enter relevant date]. We at [enter organization / business name] are working to make our site [enter site name and address] accessible to people with disabilities. What web accessibility is An accessible site allows visitors with disabilities to browse the site with the same or a similar level of ease and enjoyment as other visitors. This can be achieved with the capabilities of the system on which the site is operating, and through assistive technologies. Accessibility adjustments on this site We have adapted this site in accordance with WCAG [2.0 / 2.1 / 2.2 - select relevant option] guidelines, and have made the site accessible to the level of [A / AA / AAA - select relevant option]. This site's contents have been adapted to work with assistive technologies, such as screen readers and keyboard use. As part of this effort, we have also [remove irrelevant information]: Used the Accessibility Wizard to find and fix potential accessibility issues Set the language of the site Set the content order of the site’s pages Defined clear heading structures on all of the site’s pages Added alternative text to images Implemented color combinations that meet the required color contrast Reduced the use of motion on the site Ensured all videos, audio, and files on the site are accessible Declaration of partial compliance with the standard due to third-party content [only add if relevant] The accessibility of certain pages on the site depend on contents that do not belong to the organization, and instead belong to [enter relevant third-party name] . The following pages are affected by this: [list the URLs of the pages] . We therefore declare partial compliance with the standard for these pages. Accessibility arrangements in the organization [only add if relevant] [Enter a description of the accessibility arrangements in the physical offices / branches of your site's organization or business. The description can include all current accessibility arrangements - starting from the beginning of the service (e.g., the parking lot and / or public transportation stations) to the end (such as the service desk, restaurant table, classroom etc.). It is also required to specify any additional accessibility arrangements, such as disabled services and their location, and accessibility accessories (e.g. in audio inductions and elevators) available for use] Requests, issues, and suggestions If you find an accessibility issue on the site, or if you require further assistance, you are welcome to contact us through the organization's accessibility coordinator: [Name of the accessibility coordinator] [Telephone number of the accessibility coordinator] [Email address of the accessibility coordinator] [Enter any additional contact details if relevant / available]

  • K-12 EFFECTIVE PRACTICES | The Innovation Collaborative

    The Innovation Collaborative completed a four-year National Endowment for the Arts-funded national research project. It determined the most effective practices that promote important workforce-related creative and innovative thinking skills at the intersections of the Sciences, Technology, Engineering, the Arts, and Math (STEAM) and mandated content in K-12 teacher/administrator professional development and classroom implementation. K-12 EFFECTIVE PRACTICES THE RESEARCH The Innovation Collaborative completed a four-year National Endowment for the Arts-funded national research project. It determined the most effective practices that promote important workforce-related creative and innovative thinking skills at the intersections of the Sciences, Technology, Engineering, the Arts, and Math (STEAM) and mandated content in K-12 teacher/administrator professional development and classroom implementation. These and subsequent studies are developed through collaborations with university researchers, content leaders, teachers, administrators, and the Innovation Collaborative’s Research Thought Leaders. This research is helping provide a strong research-based foundation for the growing STEAM movement. STEAM TEACHER/ADMINISTRATOR PROFESSIONAL DEVELOPMENT An important outgrowth of this research is the Collaborative’s STEAM Teacher/Administrator Professional Development. In this training, educators and administrators learn what STEAM is, the important thinking skills it elicits, how to integrate state standards, ways to deepen STEAM experiences, and how to create their own lessons.

  • THOUGHT LEADERS' RESEARCH | The Innovation Collaborative

    THOUGHT LEADERS' RESEARCH Our Research Thought Leaders are a group of selected, nationally-known researchers who integrate innovation thinking in sciences, arts, humanities, cognition, and creativity with education. Regular conversations among group members will inform their own work, as well as that of the Innovation Collaborative, including the Effective Practices project. Their efforts will also stimulate further research about learning at the intersections of these disciplines.

  • OUT-OF-SCHOOL-TIME EFFECTIVE PRACTICES | The Innovation Collaborative

    THE RESEARCH This Innovation Collaborative, in partnership with Texas Southern University, has completed a two-year National Science Foundation-funded study of where STEAM (Sciences, Technology, Engineering, Arts, and Math) is in Out-of-School Time nationally in relation to serving all students and where it would be beneficial to head next. Participants 70 leading STEAM Out-of-School Time researchers and practitioners from a variety of institutions and geographical locations across the U. S. participated. Participants also joined the project from Canada and Germany. They Looked At The wide variety of Out-of-School Time learning experiences Youth aged early childhood through high school The various intersections of STEM (Science, Technology, Engineering, and Math) with the arts in a variety of learning settings In-person experiences that were a result of specific programming. Topics Investigated Participant surveys at the outset of the project determined the 7 leading topics. These were investigated in topic-based cohorts. The cohorts were: Belonging and Identity Enhancing Professional Learning Capacity for Informal Educators Integrating the Arts with STEM to Promote Learning and Thinking Intersections of Formal and Informal Learning STEAM Creative/Innovative Thinking STEAM for All Understanding the Importance of Well-Being and STEAM What Do You Mean by Interdisciplinary Learning? In this project, interdisciplinary learning is the process of integrating disciplines and concepts in a variety of ways. Actions could include concepts’ interacting, blending, linking, synthesizing, or transforming. Examples of interdisciplinary learning could be: In an art museum, using the iterative engineering design process to create kinetic sculptures In a science museum, integrating a study of plants with explorations of landscape architecture and irrigation engineering that could be combined with an illustrated creative writing exercise. How Will This Research Benefit Me as a Practitioner? This project’s Final Report will provide the important findings, recommended next steps, and further resources to explore from each of these cohorts

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