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- Dr. Sandra Bond Chapman | The Innovation Collaborative
< Back Dr. Sandra Bond Chapman This is placeholder text. To change this content, double-click on the element and click Change Content. Want to view and manage all your collections? Click on the Content Manager button in the Add panel on the left. Here, you can make changes to your content, add new fields, create dynamic pages and more. Your collection is already set up for you with fields and content. Add your own content or import it from a CSV file. Add fields for any type of content you want to display, such as rich text, images, and videos. Be sure to click Sync after making changes in a collection, so visitors can see your newest content on your live site. info@mysite.com 123-456-7890
- OUT-OF-SCHOOL-TIME EFFECTIVE PRACTICES | The Innovation Collaborative
THE RESEARCH This Innovation Collaborative, in partnership with Texas Southern University, has completed a two-year National Science Foundation-funded study of where STEAM (Sciences, Technology, Engineering, Arts, and Math) is in Out-of-School Time nationally in relation to serving all students and where it would be beneficial to head next. Participants 70 leading STEAM Out-of-School Time researchers and practitioners from a variety of institutions and geographical locations across the U. S. participated. Participants also joined the project from Canada and Germany. They Looked At The wide variety of Out-of-School Time learning experiences Youth aged early childhood through high school The various intersections of STEM (Science, Technology, Engineering, and Math) with the arts in a variety of learning settings In-person experiences that were a result of specific programming. Topics Investigated Participant surveys at the outset of the project determined the 7 leading topics. These were investigated in topic-based cohorts. The cohorts were: Belonging and Identity Enhancing Professional Learning Capacity for Informal Educators Integrating the Arts with STEM to Promote Learning and Thinking Intersections of Formal and Informal Learning STEAM Creative/Innovative Thinking STEAM for All Understanding the Importance of Well-Being and STEAM How Will This Research Benefit Me as a Practitioner? This project’s Final Report will provide the important findings, recommended next steps, and further resources to explore from each of these cohorts
- Dr. Bonnie Cramond | The Innovation Collaborative
< Back Dr. Bonnie Cramond This is placeholder text. To change this content, double-click on the element and click Change Content. Want to view and manage all your collections? Click on the Content Manager button in the Add panel on the left. Here, you can make changes to your content, add new fields, create dynamic pages and more. Your collection is already set up for you with fields and content. Add your own content or import it from a CSV file. Add fields for any type of content you want to display, such as rich text, images, and videos. Be sure to click Sync after making changes in a collection, so visitors can see your newest content on your live site. info@mysite.com 123-456-7890
- K-12 INNOVATION FELLOWS | The Innovation Collaborative
The Collaborative’s Innovation Fellows are top STEAM teachers and administrators from across the U.S. These Fellows help lead the Collaborative’s K-12 STEAM initiative. INNOVATION FELLOWS The Collaborative’s Innovation Fellows are top STEAM teachers and administrators from across the U.S. The first Innovation Fellows were identified in the Collaborative’s initial round of K-12 STEAM effective practices research. Additional Fellows are added periodically, based on their excellence in teaching and administration and their abilities to move the K-12 STEAM field forward. Fellows represent the arts, sciences, and administration. Collaborative Fellows who were identified when they were K-12 teachers remain Fellow advisors when they move to positions in higher education. These Fellows help lead the Collaborative’s K-12 STEAM initiative. FELLOWS LEADERSHIP TEAM AMANDA DANIELS Melissa ISD, Dallas, Texas ASHLEY LUPFER Pierre Van Courtlandt Middle School, Croton-on-Hudson, New York KIMBERLY OLSON Centre School, Hampton, New Hampshire INNOVATION FELLOWS MICHELE BROWNING SteamSteps and SMI Advisors Los Angeles, California ALICIA CONERLY, EdD Marion County School District, Columbia, Mississippi ANNE LUDES Massachusetts Academy of Math and Science at Worcester Polytechnic Institute, Worcester, Massachusetts JULIE OLSON Dakota Wesleyan University, Mitchell, South Dakota KERRY BUCHMAN Los Angeles Unified School District, Los Angeles, California JENNIFER EDELYN Wolf Trap Institute for Early Learning Through the Arts, Wolf Trap Foundation for the Performing Arts, Vienna, Virginia JULI MARTIN Northside Elementary, Angleton, Texas KATHLEEN SWEET Starmont Elementary, Arlington, Iowa MELISSA COLLINS John P. Freeman Optional School, Memphis, Tennessee CHARLES HAYES Department of Curriculum and Instruction, Memphis-Shelby County Schools, Tennessee CARLA NEELY Warner Girls Leadership Academy, Cleveland, Ohio KRISTIN TAYLOR California State University, Northridge, California (CSUN)
- STEAM PROFESSIONAL DEVELOPMENT | The Innovation Collaborative
INNOVATION COLLABORATIVE STEAM EDUCATOR & ADMINISTRATOR PROFESSIONAL DEVELOPMENT The Innovation Collaborative is now offering its successful research-based STEAM professional development to teachers, administrators, and schools across the US. This is an opportunity to become an active participant in a dynamic community of learners interested in STEAM best practices. The training is available in-person or online. Created jointly with the Collaborative’s national education institutions, this professional development builds on five years of Collaborative research into the most effective practices for bringing STEAM learning to K-12 students of all populations. Choose from the following professional development opportunities: In-person, including virtual support (for groups, with a max of 15 participants) 1 day (STEAM basics). $1500 plus expenses 2 days (STEAM basics plus classroom applications). $2500 plus expenses Online (for individuals or groups, with a max of 15 participants) Level 1 (STEAM basics): 15 hours. $150/person Level 2 (STEAM applications to classroom): 15 hours. $170/person Levels 1 and 2 combined (basics and application to classrooms): 30 hours. Discounted to $300/person Groups of 3 or more receive an additional 10% discount. Conducted with a combination of synchronous and asynchronous learning. Worth knowing: These trainings can be customized to meet the needs of specific schools and districts. Graduates can earn micro-credentials as STEAM educators. For more information or to register, contact Lucinda Presley, Collaborative Executive Director, at lpresley@innovationcollaborative.org .
- Accessibility Statement | The Innovation Collaborative
The purpose of the following template is to assist you in writing your accessibility statement. Please note that you are responsible for ensuring that your site's statement meets the requirements of the local law in your area or region. *Note: This page currently has two sections. Once you complete editing the Accessibility Statement below, you need to delete this section. To learn more about this, check out our article “Accessibility: Adding an Accessibility Statement to Your Site”. Accessibility Statement This statement was last updated on [enter relevant date]. We at [enter organization / business name] are working to make our site [enter site name and address] accessible to people with disabilities. What web accessibility is An accessible site allows visitors with disabilities to browse the site with the same or a similar level of ease and enjoyment as other visitors. This can be achieved with the capabilities of the system on which the site is operating, and through assistive technologies. Accessibility adjustments on this site We have adapted this site in accordance with WCAG [2.0 / 2.1 / 2.2 - select relevant option] guidelines, and have made the site accessible to the level of [A / AA / AAA - select relevant option]. This site's contents have been adapted to work with assistive technologies, such as screen readers and keyboard use. As part of this effort, we have also [remove irrelevant information]: Used the Accessibility Wizard to find and fix potential accessibility issues Set the language of the site Set the content order of the site’s pages Defined clear heading structures on all of the site’s pages Added alternative text to images Implemented color combinations that meet the required color contrast Reduced the use of motion on the site Ensured all videos, audio, and files on the site are accessible Declaration of partial compliance with the standard due to third-party content [only add if relevant] The accessibility of certain pages on the site depend on contents that do not belong to the organization, and instead belong to [enter relevant third-party name] . The following pages are affected by this: [list the URLs of the pages] . We therefore declare partial compliance with the standard for these pages. Accessibility arrangements in the organization [only add if relevant] [Enter a description of the accessibility arrangements in the physical offices / branches of your site's organization or business. The description can include all current accessibility arrangements - starting from the beginning of the service (e.g., the parking lot and / or public transportation stations) to the end (such as the service desk, restaurant table, classroom etc.). It is also required to specify any additional accessibility arrangements, such as disabled services and their location, and accessibility accessories (e.g. in audio inductions and elevators) available for use] Requests, issues, and suggestions If you find an accessibility issue on the site, or if you require further assistance, you are welcome to contact us through the organization's accessibility coordinator: [Name of the accessibility coordinator] [Telephone number of the accessibility coordinator] [Email address of the accessibility coordinator] [Enter any additional contact details if relevant / available]
- RATIONALE | The Innovation Collaborative
WHY IS RESEARCH-BASED STEAM IMPORTANT? The Workforce and Innovative Thinking Nationally recognized researchers, educators, businesses, and governmental studies state that the United States’ future in the global economy could be significantly impacted by how well today’s students learn to think innovatively. STEAM Rapidly Expanding The STEAM (Science, Technology, Engineering, Arts, and Math) movement is expanding exponentially in a variety of venues. It has been demonstrated that STEAM can help promote these important creative and innovative thinking skills. SEAD Research Documented the Need The Innovation Collaborative is an outcome of the National Science Foundation-funded SEAD (Science, Engineering, Arts, Design) network and initiatives, which were co-organized by the National Endowment for the Arts, the National Science Foundation, and the National Endowment for the Humanities. An analysis of the 55 SEAD white papers submitted by university science and arts practitioners internationally showed that there is a significant need for research and advocacy in the wide variety of arts/STEM learning applications. Lack of Data on Effective Practices However, research also has demonstrated that there is a great lack of significant data documenting the impact of STEAM in a variety of learning settings. Anecdotal Evidence Shows Success Anecdotal evidence shows the success of these strategies in promoting important thinking skills, but research is needed to document what practitioners are seeing. How Important Are the Results? The practices that are effective in delivering creative and innovation thinking skills in today’s students and adults are vital in developing a workforce that can innovate. WHAT HAS THE COLLABORATIVE DONE TO ADDRESS THIS NEED? K-12 Effective Practices The Collaborative conducted research for 6 years to determine the most effective practices that delivered these important creative and innovative thinking skills in concert with mandated content learning in STEAM teacher/administrator professional development and classroom implementation. This research is the first effort by a coalition of national institutions. Based on input from the research and from experts in all disciplines, a comprehensive set of criteria has been identified, and statistically validated rubrics have been developed. These findings are now driving the Collaborative’s national STEAM Teacher/Administrator Professional Development. Out-of-School Time Effective Practices The Collaborative, in partnership with Texas Southern University , studied STEAM in Out-of-School Time nationally in a two-year project funded by the National Science Foundation. 70 leading STEAM researchers and practitioners from across the U.S. and also from Canada and Germany determined where the Out-of-School Time field is and where it needs to head next. This will be presented in the project’s Final Report. Who Are the Advisors? One of the strengths of the Innovation Collaborative is its cadre of nationally and internationally recognized researchers who serve as very active advisors for all our work. Known as Research Thought Leaders, they help provide the foundation for our research and all the work that we do. There are additional advisory teams of experts and practitioners from all disciplines helping strengthen the research and practice in K-12 and Out-of-School Time Learning.
- HISTORY | The Innovation Collaborative
The Innovation Collaborative, established in Washington, D.C., in May, 2013, is an outcome of the National Science Foundation (NSF)-funded SEAD (Science, Engineering, Arts, Design) project. This project grew out of meetings co-organized by the NSF, the National Endowment for the Arts, and the National Endowment for the Humanities. NEXT STEPS A major SEAD project was the call for, and analysis of, arts/sciences next steps indicated by SEAD researchers participating in the project. These next steps were delivered in 55 white papers and 4 meta-analyses. The Innovation Collaborative has taken these findings and judiciously implemented them to promote creative and innovative thinking in concert with standards-based learning in K-12 (formal) and Out-of-School Time (informal) learning environments. HOW Drawing on the combined expertise of leading national arts, sciences, and humanities institutions, researchers, and practitioners, the Innovation Collaborative researches STEAM (Science, Technology, Engineering, the Arts, and Math) in formal and informal learning settings. A focus of this research is how these intersections deliver vital creative and innovative thinking skills while teaching important content. The Collaborative also has begun its programming outreach to educators and administrators with its K-12 STEAM Teacher/Administrator Professional Development. By working continually to build shared vocabulary, goals, and strategies, the Collaborative develops rich mutual understanding and cooperation across disciplines and learning settings. WHAT Since its inception in May, 2013, the Innovation Collaborative has accomplished many goals. Among these are: Conducted three rounds of strategic planning Developed ongoing, successful and productive collaborations among a number of diverse institutions and disciplines that support Collaborative goals Developed an active Research Thought Leader group made up of nationally known researchers representing the arts and sciences, as well as neuroscience and creativity Completed its multi-year National Endowment for the Arts-funded national research project. This project identified K-12 effective practices for teacher/administrator professional development and classroom implementation that support promote creative and innovative thinking at the intersections of the sciences, arts, and humanities Completed a two-year National Science Foundation-funded project, in partnership with Texas Southern University . This project, comprised of 70 leading STEAM Out-of-School Time researchers and practitioners across the U.S., studied where STEAM is in relation to serving all populations in Out-of-School Time and where it could head next. Has procured significant funding that is helping grow its infrastructure. Has successfully conducted annual STEAM Summits where educators, administrators, and supporters across learning settings learn and interact in relation to relevant STEAM topics. Is launching its national research-based K-12 Teacher/Administrator Professional Development.
- ABOUT | The Innovation Collaborative
The Innovation Collaborative serves as a national forum to foster creativity, innovation, and lifelong learning. We identify and disseminate information about the many ways that effective integration of the arts, sciences, humanities, engineering, and the use of technology reinforce teaching and incorporate lifelong learning in both in-school (formal) and out-of-school (informal) settings. ABOUT Mission: The Innovation Collaborative serves as a national forum to foster creativity, innovation, and lifelong learning. It identifies and disseminates information about the many ways that effective integration of the arts, sciences, humanities, engineering, and the use of technology reinforces teaching and incorporates lifelong learning in both in-school (formal) and out-of-school (informal) settings. Goals : The Innovation Collaborative promotes creativity and innovation in diverse audiences, advances knowledge, and positively shapes education practice through research, effective practices, policy, and convening. History : The Innovation Collaborative is an outcome of the SEAD (Sciences, Engineering, Arts, and Design) Network. The SEAD Network is a community of advocates for the importance and value of research and creative work across the arts and sciences. Council : Governance for the Innovation Collaborative includes a national advisory council, which serves as a think-tank, and a working group that carries out the recommendations of the larger council. Partners: Discover what organizations are partnering with the Innovation Collaborative. JOIN US! Help us support teaching and learning in the arts, sciences, and humanities! To learn more, contact us at info@innovationcollaborative.org . JOIN
- K-12 EFFECTIVE PRACTICES | The Innovation Collaborative
The Innovation Collaborative completed a four-year National Endowment for the Arts-funded national research project. It determined the most effective practices that promote important workforce-related creative and innovative thinking skills at the intersections of the Sciences, Technology, Engineering, the Arts, and Math (STEAM) and mandated content in K-12 teacher/administrator professional development and classroom implementation. K-12 EFFECTIVE PRACTICES THE RESEARCH The Innovation Collaborative completed a four-year National Endowment for the Arts-funded national research project. It determined the most effective practices that promote important workforce-related creative and innovative thinking skills at the intersections of the Sciences, Technology, Engineering, the Arts, and Math (STEAM) and mandated content in K-12 teacher/administrator professional development and classroom implementation. These and subsequent studies are developed through collaborations with university researchers, content leaders, teachers, administrators, and the Innovation Collaborative’s Research Thought Leaders. This research is helping provide a strong research-based foundation for the growing STEAM movement. STEAM TEACHER/ADMINISTRATOR PROFESSIONAL DEVELOPMENT An important outgrowth of this research is the Collaborative’s STEAM Teacher/Administrator Professional Development. In this training, educators and administrators learn what STEAM is, the important thinking skills it elicits, how to integrate state standards, ways to deepen STEAM experiences, and how to create their own lessons.
- INSTITUTIONS | The Innovation Collaborative
INSTITUTIONS Representatives from the following institutions, schools, and school districts work together to promote the Innovation Collaborative’s goals. Arts Research, Teachers College of Columbia University Association of Science – Technology Centers (ASTC) Boston College California State University, Northridge, California (CSUN) Centre School, Hampton, NH Chibitronics Colorado State University Croton Harmon Union Free School District, Croton-On-Hudson, NY Dakota Wesleyan University Design for America Drexel University Framingham Public Schools, Framingham, MA George Mason University ICEE Success Foundation (ICEE) Latinitas Los Angeles Unified School District, Los Angeles, California LV Hightower High School, Ft. Bend, TX Marion County School District, Columbia, MS MassArt Matchmaker Education Labs Melissa ISD, Melissa TX Memphis, TN, City Schools Memphis-Shelby County Schools, Tennessee National Art Education Association (NAEA) National Dance Education Organization (NDEO) National Science Teaching Association (NSTA) Northside Elementary, Angleton, Texas Northern Illinois University Prince William County Public Schools, VA Smithsonian Science Education Center Starmont Elementary, Arlington, Iowa Spitzberg Advisors STEAM Collaborative Texas Southern University The Journey Begins University of California, Irvine University of Georgia University of South Carolina University of Texas, Austin University of Texas at Dallas University of Texas at Dallas Center for BrainHealth University of Waterloo University of Wisconsin – Madison Warner Girls Leadership Academy, Cleveland, Ohio Wolf Trap, Institute for Early Learning through the Arts


