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  • About
    • Mission and Goals
    • STEAM Position
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    • Council
    • Institutions
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    • Staff
  • Improve Practice
    • K-12 Effective Practices
    • K-12 Innovation Fellows
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  • Virtual STEAM Summit
  • Thought Leaders
  • Newsletter
    • Winter 2025
    • Subscribe to Our Newsletter
    • Archive
  • Resources
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    • Arts Habits of Mind
    • K-12 STEAM Lesson Template
    • K-12 Exemplar Lessons
    • Certified STEAM Lessons
    • Certified STEAM Rubrics
    • Peer-Reviewed Articles
    • Out-of-school-Time STEAM Experience Template
    • Out-of-school-time STEAM Activity
    • Out-of-school-time activity templates
  • Blog

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From the Field

5/15/2023

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STEAM TEACHING RESOURCES FOR EDUCATORS

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Resilient Educator is an online resource that accumulates STEAM ideas and resources for teachers. It includes current  research, conferences, grant opportunities, and lesson plans. “Curricula opportunities range from taking planned STEM lessons and adding in an arts component or perspective, to developing STEAM plans that fully integrate arts education from the very start.”
STEAM Teaching Resources for Educators | Resilient Educator

ACTALENT CELEBRATES ENGINEERING DIVERSITY

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Actalent celebrated engineering excellence and diversity at the 37th annual Black Engineer of the Year Award (BEYA) STEM Conference. Learn more about STEM career building. 
Celebrating Engineering Excellence - BEYA 2023 (actalentservices.com)

NSTA CONFERENCE — ABOUT STEAM SESSIONS

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The National Science Teaching Association met in Atlanta in March. Many sessions addressed disciplinary integration. Here is a quick sample of some of the offerings:
  • And They Engineered Happily Ever After: Using Storybooks to Construct Engineering Units – This session presented a scaffolded framework for integrating social justice into intentional engineering design.
  • STEMifying Storybooks: Integrating Engineering in the Elementary Classroom through Storybooks – A picture book became the basis for an engineering unit. Participants examined examples of several books used to construct a force and motion unit for the classroom.
  • Musical Makers: Garbage Band – Participants designed their own musical instruments using “trash,” creating a Garbage Band complete with music videos.
  • 5-6-7-8: How Dance Class Can Teach Us About Best Practices for Instruction – An inquiry-based dance class showcased key ideas that support all learners, using the power of kinesthetic learning, and more.
  • From Pixel Art to Arcade in the Classroom – This session explored integrating a premade avatar or sprite from Pixel Art into a nostalgic video game.
For more resources, go to NSTA.

THINKING ABOUT THE FUTURE

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The switch to e-learning during the worst of the COVID years prompted increased attention to the potential and guidelines for the e-learning field.
In the article, the ideas below are detailed. How can the arts enhance these learning modalities?
  • Big Data Analytics
  • Virtual Reality
  • Microlearning
  • Personalized learning
  • Cloud Based Learning
  • Mobile Learning
  • Social Learning
  • Work-life Skills
  • Adaptive Learning
  • Artificial Intelligence
  • Game-based Learning
6 Advancements in E-learning Technology (a3logics.com)


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