The Collaborative’s Innovation Fellows are top STEAM teachers and administrators who are chosen nationally, based on their excellence in moving the STEAM field forward. Kimberly Olson is the Art Specialist at Centre School in Hampson, NH. Kathleen Sweet is a Computer Science Teacher in Starmont Community School District, IA. Kristin Taylor, EdD, is an Associate Professor of Art Education at California State, Northridge. collaborative Rubrics Impact Whole Child Learning
Most recently, I have been refining a collaborative lesson I co-authored with my CAN colleagues combining student identity and a unit of study based in architecture. (The Innovation Collaborative rubrics have been an invaluable resource in identifying transdisciplinary thinking and learning in this lesson.) Through this unit, students first explore aspects of themselves and their identity (I am…) that cannot be seen physically, such as musical inclinations, interest in sports, dance, baking, theatre, etc. They then apply these aspects to creating a self-reflective building, based on our recent study of a vast (and culturally inclusive) survey of architecture around the world and through time and place. Students envision themselves as a building, plan and sketch their use of architectural elements, materials, colors, and ultimately develop their ideas into a tactile and textural collage. They complete their thinking with a written artist statement which includes explanation and reasoning that prompted each of their I am-inspired choices and where they would want to be built, creating lots of opportunities for synthesis, transformation and bisociation. Through this lesson students pushed the boundaries of engineering and math in their designed spaces, utilizing shapes and capabilities reflecting aspects of their original I am list. Many of my students serendipitously experimented with dimension in collage constructions, developing three dimensional aspects which added another level of ingenuity, problem-solving, and critical thinking. In response to this emergent aspect of this lesson, I shared the work of Congolese sculptor Bodys Isek Kingelez and Caine’s Arcade as motivation. Currently, my students are all working to develop mini 3D models of their identity buildings. Their choice, manipulation, and application of materials—as well as design thinking—to demonstrate their original vision has been inspiring to witness! Lots of design thinking, persistence, and revising is happening as students rework their ideas to realize their vision. Reflecting on the success of this lesson has prompted me to access my summer training with Chibitronics and to add a paper circuit element for students that will allow them to illuminate part of their design. Incorporating a broad expanse of the myriad viable overlaps of standards and Thinking Skills has elevated my STEAM-based curriculum to new heights, encompassing the whole child and thinking so important to our 21st-century students. new Makerspace Inspires myriad designs
Student STEAM Projects: A Visual Tour
book chapter describes kinetic sculpture design
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